Remember the little pixel heroes from when we were kids? Here they are again as collectibles, with a tiny console to play them on.
Keyboard: ← → ↑ ↓ move · Z/Space = A (jump/OK) · X = B (throw/back) · Enter = START. Click the screen once first.
You earn your mint by playing. Clear all four worlds without losing all your hearts to unlock a one-time mint pass. 10,000 heroes, prices from 0.00002 ETH.
Eight classic classes, drawn in the pixels we remember. A knight, a ninja, a wizard, a robot and more, each in one of five old-console color palettes.
Real examples from the generator: one hero per class and palette. Look how the rarer ones get capes, pets, halos and glowing frames.
Just like old consoles had different screens, every hero is drawn in one palette. The fewer colors it remembers, the more common it is. And the rarer the palette, the more each hero comes with.
Each daily run crosses four worlds, and every world brings its own obstacles. Press B to throw the boomerang. It defeats enemies and grabs coins.
Sunny hills and flowers. Watch your step.
Glowing gems in the dark. Don't stand still.
Torches, towers and trouble.
Soft clouds, slippery ground, long drops.
Everyone gets the same course each day, so scores are fair to compare.
Spikes, saws and enemies cost a heart. Flags are checkpoints, and every new world refills your hearts in a mint run.
Holders will play as their own hero. It only changes how you look, so the game stays fair for everyone.
Clear all 4 worlds and collect at least 100 coins on the way to unlock a one-time mint pass. No discounts and no free mints: everyone pays the same price.
The daily game and the handheld. Playable now.
Tiny prices, a limit per wallet, no free mints.
Your hero appears the moment you mint it.
Play as your own hero and climb the daily board.
No. The heroes on this page are early concept samples. The final collection will have more parts, accessories and variety.
Connect your wallet and press play in the mint box. The server gives you a random course. If you clear all 4 worlds, the server replays your run to check it, then signs a one-time pass for your wallet. You use that pass to mint. There are no discounts and no free mints.
No system can promise that. We replay every run on the server, give each run a random course, and limit passes per wallet and network, but a determined person with a good bot could still get through. We keep watching and can pause the mint any time.
They are original characters. They are inspired by the feeling of old games, but they are not any company's characters.
No. All 10,000 heroes are public mints with a limit of 10 per wallet, and nothing is minted to the project wallet when the contract is created. The 11 one-of-ones are hidden somewhere in the supply, so any mint could be one of them.
It isn't open yet. The price, date and wallet limit will be announced before launch.